test-physics
Test Havok physics system (gravity, rigid bodies, static vs dynamic) against the physics example using the iwsdk CLI.
npx skills add https://github.com/facebook/immersive-web-sdk --skill test-physicsPhysics System Test
Run 5 test suites covering gravity, static body verification, PhysicsBody state, system/component registration, and stability.
Configuration:
- EXAMPLE_DIR:
$IWSDK_REPO_ROOT/examples/physics
Tool calls: every tool call is npx iwsdk <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx iwsdk mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON>is a JSON object string. Omit--input-jsonif no arguments are needed.- Output is JSON on stdout:
{ok, workspaceRoot, operation, result}. Parse it to check assertions. - Use
--timeout 20000for operations that may take longer (reload, xr enter, screenshot).
IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
Step 1: Install Dependencies
cd $IWSDK_REPO_ROOT/examples/physics && npm run fresh:install
Wait for this to complete before proceeding.
Step 2: Start Dev Server
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/physics && npm run dev
IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
Step 3: Verify Connectivity
npx iwsdk ecs systems 2>/dev/null
This must return JSON with a list of systems. If it fails:
- Check the dev server output for errors
- Try killing and restarting the server (Step 2)
- If it still fails, report FAIL for all suites and skip to Step 5
Step 4: Run Test Suites
Pre-test Setup
Run these commands in order:
-
npx iwsdk browser reload --timeout 20000 2>/dev/nullThen:sleep 3 -
npx iwsdk xr enter --timeout 20000 2>/dev/nullThen:sleep 2 -
npx iwsdk browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/nullAssert: No error-level logs.
Verify Physics Setup
Find all physics bodies:
npx iwsdk ecs find --input-json '{"withComponents":["PhysicsBody"]}' 2>/dev/null
Assert: At least 1 entity.
For each entity found, query to identify dynamic vs static:
npx iwsdk ecs query --input-json '{"entityIndex":<N>,"components":["PhysicsBody"]}' 2>/dev/null
Check state field: "DYNAMIC" or "STATIC".
Save the dynamic entity as <sphere> and any static entity as <floor>.
Verify PhysicsSystem:
npx iwsdk ecs systems 2>/dev/null
Assert: PhysicsSystem at priority -2, physicsEntities count >= 1.
Suite 1: Gravity — Dynamic Body Falls
Test 1.1: Verify Dynamic Entity Exists
npx iwsdk ecs query --input-json '{"entityIndex":<sphere>,"components":["PhysicsBody","Transform"]}' 2>/dev/null
Assert:
state:"DYNAMIC"_engineBody: > 0 (Havok body created)gravityFactor: 1
Note: By the time you query, the sphere may have already fallen and come to rest.
Test 1.2: Deterministic Gravity Test
Reset the sphere position, then use pause/step to observe fall:
npx iwsdk ecs pause 2>/dev/null
npx iwsdk ecs set-component --input-json '{"entityIndex":<sphere>,"componentId":"Transform","field":"position","value":"[0, 3, -1.5]"}' 2>/dev/null
npx iwsdk ecs snapshot --input-json '{"label":"before-fall"}' 2>/dev/null
npx iwsdk ecs step --input-json '{"count":50}' 2>/dev/null
npx iwsdk ecs snapshot --input-json '{"label":"after-fall"}' 2>/dev/null
npx iwsdk ecs diff --input-json '{"from":"before-fall","to":"after-fall"}' 2>/dev/null
Assert:
- Sphere's
Transform.position[1](Y) decreased from3.0 - Only the dynamic sphere entity changed significantly
npx iwsdk ecs resume 2>/dev/null
Suite 2: Static Body Doesn't Move
Test 2.1: Static Floor Stays Put
If a static entity was found during setup:
npx iwsdk ecs query --input-json '{"entityIndex":<floor>,"components":["PhysicsBody","Transform"]}' 2>/dev/null
Assert:
state:"STATIC"_linearVelocity:[0, 0, 0]_angularVelocity:[0, 0, 0]
Note: If no separate static PhysicsBody entity exists (environment geometry may not use PhysicsBody), skip this suite and report SKIP.
Suite 3: PhysicsBody State Values
Test 3.1: Inspect Dynamic Body Fields
npx iwsdk ecs query --input-json '{"entityIndex":<sphere>,"components":["PhysicsBody"]}' 2>/dev/null
Assert:
state:"DYNAMIC"linearDamping: 0angularDamping: 0gravityFactor: 1_engineBody: > 0 (non-zero Havok handle)
Suite 4: System & Component Registration
Test 4.1: PhysicsSystem at Correct Priority
npx iwsdk ecs systems 2>/dev/null
Assert:
- PhysicsSystem at priority -2
- Config keys:
gravity
Test 4.2: Physics Components Registered
npx iwsdk ecs components 2>/dev/null
Assert:
PhysicsBody: state (Enum), linearDamping (Float32), angularDamping (Float32), gravityFactor (Float32), _linearVelocity (Vec3), _angularVelocity (Vec3), _engineBody (Float64)PhysicsShape: shape (Enum), dimensions (Vec3), density (Float32), restitution (Float32), friction (Float32), _engineShape (Float64)PhysicsManipulation: force (Vec3), linearVelocity (Vec3), angularVelocity (Vec3)
Suite 5: Stability
npx iwsdk browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/null
Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Step 5: Cleanup & Results
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/physics && npx iwsdk dev down
Output a summary table:
| Suite | Result |
|---------------------------|----------------|
| 1. Gravity | PASS/FAIL |
| 2. Static Body | PASS/FAIL/SKIP |
| 3. PhysicsBody State | PASS/FAIL |
| 4. System/Component Reg. | PASS/FAIL |
| 5. Stability | PASS/FAIL |
If any suite fails, include which assertion failed and actual vs expected values.
Recovery
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
- Stop the dev server:
cd $IWSDK_REPO_ROOT/examples/physics && npx iwsdk dev down - Restart: re-run Step 2 to start a fresh dev server
- Re-run the Pre-test Setup (reload, accept session)
- Retry the failed suite
Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Known Issues & Workarounds
Sphere falls immediately
The dynamic sphere starts falling as soon as the Havok body is created. Use npx iwsdk ecs pause immediately after reload to catch it, or use the deterministic reset approach.
PhysicsManipulation is one-shot
PhysicsManipulation is automatically removed after forces are applied in a single frame. You cannot query it after processing.
Setting Transform doesn't always override physics
While PhysicsSystem is running, it may overwrite your position on the next frame. Use npx iwsdk ecs pause before modifying positions.
Havok WASM initialization is async
Bodies may not be created on the first frame. The _engineBody field transitions from 0 to non-zero once Havok processes the entity.
Entity indices change on reload
Never cache entity indices across page reloads. Always re-discover via npx iwsdk ecs find.