test-level
Test level system (LevelRoot, LevelTag, default lighting, scene hierarchy) against the poke example using the iwsdk CLI.
npx skills add https://github.com/facebook/immersive-web-sdk --skill test-levelLevel System Test
Run 5 test suites covering LevelRoot, LevelTag membership, default lighting, scene hierarchy, and stability.
Configuration:
- EXAMPLE_DIR:
$IWSDK_REPO_ROOT/examples/poke
Tool calls: every tool call is npx iwsdk <subcommand> [--input-json '<JSON>'] [--timeout <ms>], run from inside the example workspace (cwd $EXAMPLE_DIR). The CLI auto-discovers the IWSDK app root from cwd, so no path tricks are required. Run npx iwsdk mcp inspect from the example to discover available tools and their CLI subcommands.
<JSON>is a JSON object string. Omit--input-jsonif no arguments are needed.- Output is JSON on stdout:
{ok, workspaceRoot, operation, result}. Parse it to check assertions. - Use
--timeout 20000for operations that may take longer (reload, xr enter, screenshot).
IMPORTANT: Run each Bash command one at a time. Parse the JSON output and verify assertions before moving to the next command. Do NOT chain multiple CLI commands together.
IMPORTANT: When the instructions say "wait N seconds", use sleep N as a separate Bash command.
Step 1: Install Dependencies
cd $IWSDK_REPO_ROOT/examples/poke && npm run fresh:install
Wait for this to complete before proceeding.
Step 2: Start Dev Server
Start the dev server as a background task using the Bash tool's run_in_background: true parameter:
cd $IWSDK_REPO_ROOT/examples/poke && npm run dev
IMPORTANT: This command MUST be run with run_in_background: true on the Bash tool — do NOT append & to the command itself.
Once the background task is launched, poll the output for Vite's ready message (up to 60s). You can also run npx iwsdk dev status from the example directory until state.running becomes true. You do not need to extract or manage the port yourself; subsequent commands resolve the active runtime through the CLI automatically.
If the server fails to start within 60 seconds, report FAIL for all suites and skip to Step 5.
Step 3: Verify Connectivity
npx iwsdk ecs systems 2>/dev/null
This must return JSON with a list of systems. If it fails:
- Check the dev server output for errors
- Try killing and restarting the server (Step 2)
- If it still fails, report FAIL for all suites and skip to Step 5
Step 4: Run Test Suites
Pre-test Setup
Run these commands in order:
-
npx iwsdk browser reload --timeout 20000 2>/dev/nullThen:sleep 3 -
npx iwsdk xr enter --timeout 20000 2>/dev/nullThen:sleep 2 -
npx iwsdk browser logs --input-json '{"count":20,"level":["error","warn"]}' 2>/dev/nullAssert: No error-level logs.
Suite 1: LevelRoot
Test 1.1: Find LevelRoot Entity
npx iwsdk ecs find --input-json '{"withComponents":["LevelRoot"]}' 2>/dev/null
Assert: Exactly 1 entity. Save its entityIndex as <root>.
Entity should have name "LevelRoot".
Entity should also have: Transform, LevelTag, DomeGradient, IBLGradient.
Test 1.2: LevelRoot Transform at Identity
npx iwsdk ecs query --input-json '{"entityIndex":<root>,"components":["Transform"]}' 2>/dev/null
Assert:
- position:
[0, 0, 0](approximately) - orientation:
[0, 0, 0, 1] - scale:
[1, 1, 1]
The LevelSystem enforces identity transform on the level root every frame.
Suite 2: LevelTag Membership
Test 2.1: All Level Entities Tagged
npx iwsdk ecs find --input-json '{"withComponents":["LevelTag"]}' 2>/dev/null
Assert: Multiple entities — all entities except entity 0 (scene root, which is persistent).
Test 2.2: LevelTag ID Matches
Pick any tagged entity from the results above:
npx iwsdk ecs query --input-json '{"entityIndex":<any-tagged>,"components":["LevelTag"]}' 2>/dev/null
Assert: id = "level:default"
All tagged entities should have the same id value ("level:default" for the initial level).
Test 2.3: Persistent Entities Excluded
npx iwsdk ecs find --input-json '{"withComponents":["Transform"],"withoutComponents":["LevelTag"]}' 2>/dev/null
Assert: 10 entities — entity 0 (scene root) plus 9 persistent input-rig entities created by the world bootstrap (xrOrigin, head, ray/grip/indexTip spaces for left and right). None of these should carry LevelTag.
Suite 3: Default Lighting
Test 3.1: LevelRoot Has Both Environment Components
npx iwsdk ecs query --input-json '{"entityIndex":<root>,"components":["DomeGradient","IBLGradient"]}' 2>/dev/null
Assert: Both components present with default color values.
Test 3.2: LevelSystem Config
npx iwsdk ecs systems 2>/dev/null
Assert: LevelSystem has config key: defaultLighting.
Suite 4: Scene Hierarchy
Test 4.1: LevelRoot is Child of Scene Root
npx iwsdk scene hierarchy --input-json '{"maxDepth":2}' 2>/dev/null
Assert:
- Scene root children include "LevelRoot"
- LevelRoot children include all level entities (env mesh, robot, panel, logo, etc.)
Test 4.2: Entity Count
npx iwsdk ecs find --input-json '{"limit":50}' 2>/dev/null
Assert: Total entity count should be >= 5.
Suite 5: Stability
npx iwsdk browser logs --input-json '{"count":30,"level":["error","warn"]}' 2>/dev/null
Assert: No application-level errors or warnings. Pre-existing 404 resource errors from page load are acceptable.
Step 5: Cleanup & Results
Kill the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down
Output a summary table:
| Suite | Result |
|------------------------|-----------|
| 1. LevelRoot | PASS/FAIL |
| 2. LevelTag Membership | PASS/FAIL |
| 3. Default Lighting | PASS/FAIL |
| 4. Scene Hierarchy | PASS/FAIL |
| 5. Stability | PASS/FAIL |
If any suite fails, include which assertion failed and actual vs expected values.
Recovery
If at any point a transient error occurs (server crash, WebSocket timeout, connection refused, etc.) that is NOT caused by a source code bug:
- Stop the dev server:
cd $IWSDK_REPO_ROOT/examples/poke && npx iwsdk dev down - Restart: re-run Step 2 to start a fresh dev server
- Re-run the Pre-test Setup (reload, accept session)
- Retry the failed suite
Only give up after one retry attempt per suite. If the same suite fails twice, mark it FAIL and continue to the next suite.
Known Issues & Workarounds
LevelTag id for default level
When no GLXF level URL is provided, the level id is "level:default". All entities created via world.createTransformEntity() (without persistent: true) automatically receive LevelTag with this id.
Level root identity enforcement
LevelSystem.update() checks and resets the level root's transform to identity every frame. If you modify the level root's position via ecs set-component, it will be reset on the next frame.
Entity 0 is special
Entity 0 wraps the Three.js Scene object. It has Transform but no LevelTag — it's the persistent root that survives level changes.
Entity indices change on reload
Never cache entity indices across page reloads. Always re-discover via npx iwsdk ecs find.